Great DPS Build to Use in Fallout 76

Grab yourself some Atoms and start looking for good gear because you are going to be needing it. Fallout 76 has a lot of monsters roaming the Wasteland that can either annoy you to death or rip you apart to death. The enemies in the game get more powerful as you progress further. This means that you need to get stronger too.

That’s why you need a good build to help get you through the Wasteland and fight off anyone that comes across. Lucky that we actually have a build here called the Rifleman. This bad boy of a build will make you feel like a Minute Man on steroids.

Rifleman DPS Build

The Rifleman build’s purpose is to increase your DPS by giving you all of the critical related bonuses you can handle to increase your overall damage. Your main weapon is going to be a rifle that will be revealed shortly, but any rifle you use while using this build will get the same results. Don’t worry about having to survive against powerful monsters too. This build will focus on giving you enough defenses to balance the damage.

SPECIAL Attributes and Perk Cards

Strength (3 points invested)

Blocker Level 3 – Take 45% less damage from your opponents’ melee attacks

Perception (15 points invested)

Rifleman Level 3 – Your non-automatic rifles now do +20% damage

Expert Rifleman Level 3 – Your non-automatic rifles now do +20% damage

Master Rifleman Level 3 – Your non-automatic rifles now do +20% damage

Concentrated Fire Level 3 – V.A.T.S. now targets limbs. Focus fire to gain high accuracy and damage per shot

Tank Killer Level 3 – Your rifles ignore 36% armor and have a 9% chance to stagger

Endurance (5 points invested)

Ironclad Level 5 – Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Charisma (4 points invested)

Lone Wanderer Level 4 – When adventuring alone, take 20% less damage and gain 30% AP regen.

Intelligence (5 points invested)

First Aid Level 3 – Stimpaks restore 45% more lost health.

Gun Smith Level 2 – Guns break 20% slower and you can craft Tier 2 guns. (Plans required)

Agility (9 points invested)

Action Boy Level 3 – Action Points regenerate 45% faster

Evasive Level 3 – Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)

Gun Fu Level 2 – V.A.T.S. swaps targets on kill with +10% then +20% damage to your next 2 targets.

Adrenaline Level 1 – Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.

Luck (15 points invested)

Four Leaf Clover Level 3 – Each hit in V.A.T.S. has an excellent chance to fill your Critical meter.

Grim Reaper’s Sprint Level 3 – Any kill in V.A.T.S. has a 35% chance to restore all Action Points.

Serendipity Level 3 – While below 30% health, gain a 45% chance to avoid damage

Bloody Mess Level 2 – 10% bonus damage means enemies may explode into a gory red paste.

Starched Genes Level 2 – You will never mutate from rads and Radaway will never cure mutations.

Better Criticals Level 1 – V.A.T.S. criticals now do +20% damage.


With our stats and perks now settled, it’s time to look into our equipment. Seeing as how we are using a Rifleman build that focuses on upping the damage by using a rifle, then we need to be using a rifle. The Gauss Rifle is the best weapon for this build. It has the best DPS in the entire game for a rifle weapon. It’s also got some good stats as well.

You can buy the Gauss Rifle with some Fallout 76 caps for sale so you can avoid having to grind hard for them. You should then get some Orange Mentats as well for your Chems. Rifleman is going to be using a lot of V.A.T.S so having an increase of 5 for your Perception and an additional 10% increase to your V.A.T.S accuracy is great.

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